Art overhaul progress: 30%


Hey cyberpunk builders! Sorry for keeping you updated as much as before. I did not disappear! The reason is that I started a huge effort: Reworking all of the colors of the game to better match a specific feeling.

In short, I was not happy with the final color scheme of the game, so I decided to rework all of the art of the game, adjusting the textures so that they match a specific palette. For example, it goes from here


To here:

It's a massive work as there are more than 100 unique 3D models in the game, each of them has at least 10 separate textures that need to be changed and adjusted in Substance Painter. I then need to 'bake' the textures into one big texture (the texture atlas) so that the game runs faster. I do that in Unity. Plus, I need to adjust the textures used by the 5 unique terrains, and the objects that appear on them, like the trees. I've been working on this for 3 weeks and I'm only 20% done, so I thought to give an update.

But why am I doing this???

I created all of the art of the game myself, and I was not satisfied by the final result. This is a problem as I plan to add a lot of content to the game in the near future. So before scaling the content up, I want to align the art with my aspirations. I consulted with a bunch of smart artists that I know - I worked with BeaBanfi (also the author of the news painting that you see in-game). Bea helped me understand that the issue was the color palette, and opened my mind about this topic.
I also worked with Octavio S. who created some analysis and concepts as the following:



The final result will be a more consistent and pleasant art style that will allow me to scale up the content, add a lot more regions, organizations, and so on. Stay tuned!

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